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winged edge : ウィキペディア英語版
winged edge
The winged edge data structure is a data representation used to describe polygon models in computer graphics. It explicitly describes the geometry and topology of faces, edges, and vertices when three or more surfaces come together and meet at a common edge. The ordering is such that the surfaces are ordered counter-clockwise with respect to the innate orientation of the intersection edge. Moreover the representation allows numerically unstable situations like that depicted below.
The winged edge data structure allows for quick traversal between faces, edges, and vertices due to the explicitly linked structure of the network. This rich form of specifying an unstructured grid is in contrast to simpler specifications of polygon meshes such as a node and element list, or the implied connectivity of a regular grid.
== Pseudocode ==
Here is a data structure suitable for representing a winged edge. The abbreviation "WE" stands for "Winged Edge".
class WE_Edge
class WE_Vertex
class WE_Face

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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